barbarossa/CustomDataRefs/YOUR PROJECT TITLE/CustomDataRef_19 By default, the plugin will run in a DEMO mode, which may vary with versions. barbarossa/CustomDataRefs/YOUR PROJECT TITLE/CustomDataRef_05. The datarefs can be accessed from you objects or plugins as barbarossa/CustomDataRefs/YOUR PROJECT TITLE/CustomDataRef_00. Both will be added dynamically just as you edit the config file and reload the plugin. The DataRefs can be triggered by menu items and custom commands. This plugin can be run in multiple instances, so you can have 20 individual configurable DataRefs PER "Custom Scenery" or even "Aircraft" project. They may drive animations for scenery objects but for what ever else it might be useful, they are writeable as well. But here comes the difference: - You will be able to run this one in any number of instances - every CustomDataref may have its CustomMenuItem and CustomCommand as well DESCRIPTION This plugin will provide a number of DataRefs easily customized with a configuration file. This is similar to Sandy Barbour's CustomSBDatarefs plugin. 020 degrees.Ī full list of DataRefs, their meaning and whether they are writable can be found here.X-DataRefs (c) 2016 (barbarossa) SUMMARY Add up to 20 custom DataRefs to your project. Linking this DataRef to an LED display would show the value in the display e.g. the DataRef sim/cockpit/autopilot/heading_mag displays the desired heading programmed into the aircrafts Autopilot. For example if the DataRef sim/cockpit/electrical/avionics_on was assigned to an LED light and the result of the logical expression returned true, the LED light would be lit and you would know that their was power to the aircrafts avionics.ĭataRefs are also used for the LED displays of flight simulator hardware. their value forced to be a specific value.ĭataRefs are ideal for flight simulator hardware that uses LED lights because they can be used in logical expressions that result in true or false (light on or light off). their values retrieved and processed in some way. An example of a DataRef is sim/cockpit/electrical/battery_on which maintains the current aircrafts battery state.Īll DataRefs can be read i.e. A flight simulator needs a way to mimic these things and record their state. a real aircraft has actual moving flaps with sensors and hydraulic pressure readings etc. Sending Commands will almost certainly change the value of at least one DataRef (see below) and sometimes it may change the value of many DataRefs.Ī full list of standard Commands and their meaning can be found in your \Resources\plugins\Commands.txt What are DataRefs?ĭataRefs should be seen as a way for the flight simulator to maintain knowledge of all things in the flight simulator. pushing a button would toggle the parking brakes. Assigning a Command to some flight simulator hardware such as a button, switch, rotary or selector triggers the event to be sent when the hardware is used e.g. An example of a Command is sim/magnetos/magnetos_off which would set an aircrafts starter switch to the magnetos off position. What are Commands?Ĭommands should be seen as actions in the flight simulator, i.e. If you are familiar with other versions of the GoFlight Interface Tool, these are synonymous with Variables and Events. The plugin system provides a large number of DataRefs and Commands that can be used by the hardware. X-Plane provides a plugin system to allow hardware to interact with it.
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